5.1 One-To-One Communication
Communication on a one-to-one basis is usually performed by clients,
since most server-server traffic is not a result of servers talking
only to each other. To provide a means for clients to talk to each
other, it is REQUIRED that all servers be able to send a message in
exactly one direction along the spanning tree in order to reach any
client. Thus the path of a message being delivered is the shortest
path between any two points on the spanning tree.
The following examples all refer to Figure 1 above.
Example 1: A message between clients 1 and 2 is only seen by server
A, which sends it straight to client 2.
Example 2: A message between clients 1 and 3 is seen by servers A &
B, and client 3. No other clients or servers are allowed see the
message.
Example 3: A message between clients 2 and 4 is seen by servers A, B,
C & D and client 4 only.
Other Links
- IRC Documents
- Glossry of IRC terms and abbreviations
- How to connect to SorceryNet
- List of IRC Client software
- Valinor SorceryNet Server Page
- SorceryNet Main Site